function UnityProgress(gameInstance, progress) { if (!gameInstance.Module) return; if (!gameInstance.logo) { gameInstance.loadingContainer = document.createElement("div"); gameInstance.loadingContainer.className = 'loading-container'; gameInstance.logo = document.createElement("img"); gameInstance.logo.className = "logo-img "; gameInstance.logo.setAttribute('src', 'TemplateData/progressLogo.Dark.png'); gameInstance.loadingContainer.appendChild(gameInstance.logo); gameInstance.container.appendChild(gameInstance.loadingContainer); } if (!gameInstance.progress) { gameInstance.progress = document.createElement("div"); gameInstance.progress.className = 'progress-container'; gameInstance.progress.empty = document.createElement("img"); gameInstance.progress.empty.setAttribute('id', 'empty-bar'); gameInstance.progress.empty.className = "empty-bar"; gameInstance.progress.empty.setAttribute('src', 'TemplateData/progressEmpty.Dark.png'); gameInstance.progress.appendChild(gameInstance.progress.empty); gameInstance.progress.full = document.createElement("img"); gameInstance.progress.full.setAttribute('id', 'full-bar'); gameInstance.progress.full.className = "full-bar"; gameInstance.progress.full.setAttribute('src', 'TemplateData/progressFull.Dark.png'); gameInstance.progress.appendChild(gameInstance.progress.full); gameInstance.loadingContainer.appendChild(gameInstance.progress); setTimeout(function() { window.onresize(); }, 0); } gameInstance.progress.full.style.width = (100 * progress) + "%"; if (progress == 1) gameInstance.logo.style.display = gameInstance.progress.style.display = "none"; }